showing 7 games

namepublisher(developer)year arrow_downwarddescription
Dragon Quest  Enix (Chunsoft)1986Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
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Metro-Cross  Namco (Now Production)1986Metro-Cross is a port of a not too well known arcade game by Namco. The gameplay is very simple. You have to run from left to right and make it to the finish before the time runs out. The course is filled with various obstacles and a few extra items. The game is just average. I expected a bit more, because I played the Atari ST version in the past and I liked that quite a bit. But in the Famicom version you don't have much time to react because the player character is placed too much towards the center of the screen. Although I must admit that this problem is the same as in the arcade version. So it all relies on how good you memorize the levels. There are not much different background graphics or other graphical elements and the same music plays again and again. This game is good for a try or two, but becomes boring after that rather soon. labelimageminimize
Mickey Mousecapade  Capcom;Hudson Soft (Hudson Soft)1987"Help! Help!" echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission... This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and you'll have to get her back. Now that Minnie is safe, you must help our heroes make it across a vast ocean - on foot! Even the feisty flying fish can't stop Mickey from his search, but what about the cantankerous crocodile waiting at the shore? Enter the world of fantasy, mystery and excitement with Mickey and Minnie as you solve the mystery of Mickey's missing friend!***A nice non-scrolling platform title from Hudson Soft (released by Capcom in the USA) with Disney's most famous star. You play Mickey Mickey on his search for a girl, who happens to be Alice from Alice in Wonderland. He is accompanied by Minnie who follows him automatically. Not as good as later Disney games developed by Capcom themselves, but fun for a one-time runthrough nevertheless.***HFC-MI Mickey Mouse: 不思議の国の大冒険 (ミッキーマウス 不思議の国の大冒険, Mickey Mouse: Fushigi no Kuni do Daibouken. Mickey Mouse: Adventures in Wonderland) published by Hudson Soft Company, Ltd. 987-03-06 in Japan
NES-MI-USA Mickey Mousecapades published by Capcom 1988-10 in the USA
Mickey Mouse published elsewhere
1 player only

Micky Mouse along with Minnie are off to rescue the kidnapped Alice from Alice in Wonderland (the Japanese title translates Micky Mouse: Adventures in Wonderland). This is a non-scrolling platformer with some adventure elements (locked doors and keys for them.)

If you open the North American cartridge, (not recommended), you can see a Mickey Mouse silhouette on the circuitboard above pin 5.

Both version feature Disney villains as the bosses for each level. But the Japanese version uses Alice in Wonderland baddies while the US version uses a wider mix of Disney characters. In the Japanese versions, Mickey shoots balls of magic (sorcerer's apprentice style) but inexplicable uses Shuriken. There are other minor variations.

Both controller 1 controls Mickey and Minnie. Controller 2 controls Minnie and Mickey. This feature can be exploited to have each character operate somewhat independently. Minnie can fall down holes and lose a life, but is otherwise suffers no permanent effects from other hazards.
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City Adventure Touch: Mystery of Triangle  Toho (Compile)1987A game based on the highschool/sports manga and anime series "Touch". Your goal is to rescue ten cats which are hidden somewhere in a huge city and its surroundings. You are controlling two male characters at the same time (another female character is constantly following you around). That makes controlling the characters very complicated. You have to buy items from time to time to open up new part of the game world or to beat some bosses. The game is not very playable. Worst thing is the very limited inventory space. In order to free some space you have to drop several items from time to time. But this can only be done in certain houses! Also, shuffling through the inventory items is bothersome. The city is a huge maze with many streets, a forest, beach etc. Its hard to find your way around without a map and walkthrough. Compile should have kept with making great shoot'em ups instead of doing such a below average Action-Adventure game. labelimageminimize
Noah's Ark Konami;Matchbox;Piko Interactive (Source Research and Development)1991Developed by Source Research and Development
NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units.
NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units.
Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged.
1 player only.
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Mickey's Safari in Letterland Hi-Tech Expressions;Playtronic (Beam)1993NES-M8-USA Developed by Beam Software and published by Hi-Tech Expressions in 1993-03
1 player only

Play the anthropomorphic Mickey Mouse as he travels to Letterland and 'hunts' letters in this platform game. The letters are needed for Ludwig von Drake's museum where Goofy and Mickey are currently employed. Goofy chauffeurs Mickey between the 6 regions with different terrains in Letterland; Snowy mountains and icy surfaces in Yukon, cliffs, water, and tropical beaches in Caribbean, swamp and water in Swamp, water and forest in Forest, water and jungle in Jungle, and desert and pyramid interiors in Pyramid. Each Every level has 3 letters of a single 3 letter word, each hidden in a letter diamond, that Mickey optionally must find and 'capture' in a butterfly net. If he finds all 3, he will spell the world after the level ends while an illustration of the word is shown (hat, leg, arm, etc...). Mickey can say all 26 letters, laugh, and exclaim "oh boy" in synthesized speech that actually sounds like Mickey. The level ends when Mickey nets the stone slab containing an ancient fossilized letter. Goofy also operates a Rube Goldberg type of machine that cleans and preserves the fossils before Mickey puts them in the museum display. This is also part of the game, the player must match the letter to it place in the display. There are 26 levels in expert mode, 4 or 5 per region, one for each letter of the English alphabet. Beating the game treats the player to an 8-bit instrumental rendition of The Alphabet Song (Mozart's Twinkle, Twinkle, Little Star).

It is impossible to die but Mickey will show comical discomfort at contacting enemies or falling long distances. This is an extremely easy aimed at people who are not yet or are still learning the English alphabet. However, finding all the letters for the bonus words involves more advanced exploration and problem solving skills. A few letters are in places where they player may not be able to return to once they pass a certain point in the level and so careful planning is required to achieve this goal.

The mushrooms and hippos from Disney's movie Fantasia and Monkeys from the movie Junglebook, make cameos.

All the creatures listed are passive or inconsiderate to Mickey's presence, though all can be made useful. The living snowman and the anthropomorphic mushrooms are the only fantastically presented creatures.

Hint, swing the net just before hitting the ground to avoid 'hurting' Mickey.
Hint, contacting a creature or a corner of a surface tosses Mickey into the air with the height depending on several factors.
Hint, every level has an animal or apparatus that will cause Mickey to jump extra high if the jump button is held.
[spoiler=Hidden mode;close]If you press Select on the map screen you can enter a mode where Mickey says the letter the player points to when they press a button. Pressing select again returns to the map screen. This might be in the instruction book but can still be consider a secret since people just learning their alpha bet would not be expected to read the instruction book. [/spoiler] Someone should verify the details of the hidden mode as stated in the instruction booklet.

The game displays a copyright of 1990 but was not published until 1993-03.
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Sack of Flour, Heart of Gold ?2002The box has a UPC-like barcode with numbers "0-12345-67891-0". Both the code and the numbers are fake.***Sack of Flour had spent his whole life on the plains
of Skibo Farms, with its wide treeless spaces. His life was
simple. That is, until he overheard one day that he was
to be ripped open and his insides baked and eaten!!!!!!!!
In a panic, and not knowing why the world was all of a
sudden against him, he decided to flee the farm and
take his chances in the great world beyond. Without
warning, all of his old farm buddies had turned against
him: the Goombulls, Leytuhses, Tododyles, and even the
Carrots!

Sack was also amazed by the appearance of
doorways with strange markings on top of them. More
remarkable still was their ability to transport Sack
from the Cosmos of Lightness in which he had always
lived, back and forth between it and the Cosmos of
Darkness, a shadow world. Determined that there is
some connection between Sack's recent happenings,
the zombie-ization of the worlds produce and livestock,
and the appearance of the gateways, he has set out to
find the truth and save his own lofe. He may just get
more than he bargained for.....
[Zerothis]***A WARRIOR FOR OUR TIMES; A HERO
WITH A HEART
As Sack of Flour, a simple sack from
a simple farm, you life is threatened
by a plot to bake you to death! You
must escape certain annihilation
across the pernicious plains, the
heinous hills and through the
ferocious forest into an unknown
world where greater evils lurk around
every corner.

The plot to end your life is far greater
than you can imagine though,
extending across space and time.
Why do aliens want you dead? How
have they taken control of our produce
and livestock, and most importantly,
our past? You must learn to master
the Cosmic Gateways leading to the
Shadow World and save the universe
to save youe life! You are a SACK OF
FLOUR!!!!!!!!!!!!!!!

(c) 2001-2002 CMJnes DEV Team. This game
is freely distributable for private use only and
comes without warranty.
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